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March 2021

Introducing... Twilight Tunnels

The incredible new project from ihobo games: Twilight Tunnels. Coming from the far future soon!Twilight Tunnels Logo

Wield powers of Time, Space, Mass and Energy in the first ever Ultratech FPS Dungeon Crawler, set against the final days of Planet Earth in the year 7,600,000,000 AD

  • Quantum Elements: manipulate Time to see the past and slow foes, or use Space to hover, lift, and bend light, Mass to apply incredible shattering force, or Energy to vaporise steel!
  • Unleash Weaponry Forged at the End of Time: choose two weapon patterns from anywhen in history before each Raid, then seek Elemental power sources to weave them into your hands!
  • 10 minute Survival Raids: you begin each Raid with nothing, but with one advantage - a choice of which Quantum Element power source you appear next to… Choose wisely!

High risk, 10 minute, ultratech dungeon raids – can you survive?

Elemental Lighting v2bc.Composite + transparencyThese four screenshots show how the world looks when wielding each of the four Quantum Elements - the tunnels beneath the Dying Earth look completely different depending upon which power source you choose to nanoweave your weapons. Four Quantum Elements, infinite tactical variations!


Remembering the Wretched Firewatch

The good and excellent critic of all media, Jed Pressgrove, has kindly replied to last year's A Tale of Two Walking Simulators (1): Firewatch with his own thoughtful diatribe, Remembering the Wretched Firewatch. Here's an extract about which I have no disagreements whatsoever:

Nothing between 2016 and today has convinced me to stop hating the term “walking simulator.” I don’t believe it’s an acceptable descriptor, as you suggest. I believe it’s an abomination similar to Metroidvania (which gives too much credit to Castlevania), roguelike (used by, for the most part, people who have never played Rogue and thus don’t know what it’s “like”), shmup (toddler’s gibberish), and Soulsborne (what did Bloodborne even accomplish that warrants this reference?). 

You can check out Jed's acerbic vitriol (not directed at me, I might add!) over at his always opinionated, always fascinating Game Bias blog, the rumours of the death of which were clearly greatly exaggerated! (Also, if it seems wrong to take a year to reply to a letter, please note that it took me four years to reply to Jed's original review of Firewatch... There is no concept of time in the Republic of Letters - only virtuous discourse!)