Game Dissonance (3): Elegant Narrative Design
Game Writing, Second Edition

Game Dissonance

Bioshock Jingwei

Game Dissonance was a three part serial that re-positioned the concept of 'ludonarrative dissonance' as merely a specific case of cognitive dissonance in the context of games, and explored the ways that games can trigger - and avoid - dissonance. The serial ran from September 30th to October 14th 2020. Each of the parts ends with a link to the next one, so to read the entire serial, simply click on the first link below, and then follow the “next” links to read on.

The three parts are as follows:

  1. What is Game Dissonance?
  2. The Aesthetic Flaws of Videogames
  3. Elegant Narrative Design

If you enjoyed this serial, please leave a comment!

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)