The gyms went live last night at 9:00 pm GMT, and as predicted it was the biggest land grab in videogame history… Within two hours, every gym within ten miles of me was claimed. As a Team Mystic family, I was lucky to get any pokémon into slots as there are so many more blue players than anything else – but I did meet other players for the first time in the UK, who were clustered around my local gyms, working to secure them and fill them up. As someone who missed the launch of the game, it was a nice feeling to see the community in the flesh.
With the first night over here in the UK, the effects of the Motivation system are readily apparent: eight hours later, those who put 3,000 CP+ defenders into gyms will find their pokémon bored to death this morning, with zero motivation. Now it’s a face between allied players giving them berries to perk them up and rival teams to claim the gym – which will be easier the more behemoths were fielded. This is an extremely encouraging development! It really does end the pokémonopoly, even though (sadly) Blissey will remain ubiquitous on account of her unbelievable tanking stats.
I chose to field an unusual pokémon because it seemed in the spirit of the new meta-game to do so, putting in a 1,799 Typhlosion my kids had evolved at the end of the Solstice event. I have much higher CP defenders to choose from, but I was curious as to whether the new setup really would shake things up. This morning, the 3,293 CP Dragonite and a similar-strength Gyrados were seriously flagging, and down to roughly 1,200 CP. But my Typhlosion is only down to 1,631, and the Espeon of one of the trainer I met last night is down from 1,714 CP to 1,552 CP (odd that Blissey went from 1,918 to 1,935 CP, but it may have already lost Motivation in the first case, and have been recently fed in the second). This means, as predicted, the question of what is a good gym defender is back in play – and really will be different according to the local conditions. Great news for players who are in it for the fun of battling for control.
However, it has also become apparent that the new PokéCoin mechanic utterly destroys any hope of players in cities from making much in-game currency, since a pokémon must defend for an hour to get 1 coin now. Previously, as soon as you took a gym you could claim 10 coins immediately, and it was easy to take 30-40 coins a day from occupying gyms only briefly, and perfectly viable to claim the maximum 100 coins (worth about a dollar, or 79p here in the UK). Now, rural players will be able to take advantage of the slow turnover of their gyms, which is nice compensation for their isolation, while spoofers (who use fake GPS data to cheat at the game) will at least have to work harder to work out which gyms are worth holding.
This strangling of reward may well have the desired effect of raising real money transactions – we'll find out the next time Niantic post profits. However, I for one will dig my heels in and be much less likely to buy PokéCoins knowing that the developer is intentionally starving supply. Of course, paid Premium Raid passes might be Niantic’s endgame here – and many will be tempted to buy these to get a chance at capturing unique pokémon. But it means in the monetisation meta-game, Niantic is going to have turned a lot of its friends into enemies.