The Gamification of Games
Tuesday, 21 March 2017
Over at Only a Game today, a discussion of cyborg tenacity that includes discussion of Pokémon Go and Xbox’s Gamescore. Here’s an extract:
Gamification risks stultification because the game developer (or behavioural engineer) is specifying what is being learned, and there is no engagement of the will of the player (or employee). Submission is the inevitable outcome of this failure to create a common vision. What’s more, through mandatory achievements and scoring systems like Xbox’s Gamerscore we have witnessed the gamification of games... an emphasis on cyber-submission over the more engaging alternatives. This state of affairs is now endemic in software design: what is Twitter and Facebook’s Follow counters if not an invitation to judge quantity over quality?
You can read the entirety of Tenacity and the Domination of Things over at Only a Game.
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