Brian Green on Online Anonymity
Alone, Unknown, and Unguarded: Learning from MUDs

The Gamification of Games

Over at Only a Game today, a discussion of cyborg tenacity that includes discussion of Pokémon Go and Xbox’s Gamescore. Here’s an extract:

Gamification risks stultification because the game developer (or behavioural engineer) is specifying what is being learned, and there is no engagement of the will of the player (or employee). Submission is the inevitable outcome of this failure to create a common vision. What’s more, through mandatory achievements and scoring systems like Xbox’s Gamerscore we have witnessed the gamification of games... an emphasis on cyber-submission over the more engaging alternatives. This state of affairs is now endemic in software design: what is Twitter and Facebook’s Follow counters if not an invitation to judge quantity over quality?

You can read the entirety of Tenacity and the Domination of Things over at Only a Game.

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)