Call for Participants in a Serious Game Study
The Role of Failure in Gameplay

Much Needed Refreshment (and Forthcoming Papers)

Right, I really needed that break from blogging… Frankly, I was feeling incredibly weighed down by the weight of academic papers that I had to write, and needed to focus on them. Here’s a list of all the papers, book chapters and presentations I’ve written or worked upon in the last month and a half:

  • “Player Typology in Theory and Practice” (with Rebecca Lowenhaupt and Lennart Nacke)
  • “BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey” (with Lennart Nacke and Regan Mandryk)
  • “Neurobiological Foundations for Player Satisfaction Modeling” (with Lennart Nacke) in Game Telemetry and Metrics (eds. Mady Seif El-Nasr and Anders Drachen)
  • “Chaotic Good in the Balance” in Dungeons & Dragons and Philosophy (eds. Jon Cogburn and Mark Silcox)
  • “Dungeons & Dragons & Dice &… Prop Theory for Role-Play”
    in Dungeons & Dragons and Philosophy (eds. Jon Cogburn and Mark Silcox)
  • “Prop Theory for Game Aesthetics”
  • “Orthodox Science Fiction and Fictional Worlds”
  • “Fictional Worlds in Films and Games”

That’s a lot of papers for someone who doesn’t work as an academic! Anyway, I now have this workload under better control, so with luck I should be able to get back into the blogging.

Blogging resumes again next week - hope to see you in the comments!

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