The January Round Table has as its
topic: what would your favourite piece of literature look like if it
had been created as a game first?
In my entry, I've decided not to use my favourite piece of literature
– I'm no longer sure what that would be – but instead the piece
of literature that I have most wanted to convert into a game, not least of which because of the apparent insanity of such an attempt. Thus,
without further ado, here is my take on how Jane Austen would have
made a Wii game...
The box to Jane Austen's Pride and
Prejudice is rather different from most of the games around,
showing several neatly dressed Victorian ladies and gentlemen in the
grounds of a stately home. The tag line rather bizarrely reads
“Adventures Among Polite Society in the Village of Longbourn!”
Intensely curious about the game, I crack open the packaging and
place the disc into the Wii. Soon, an on screen display reads “Please
Wait... Establishing Social Norms” as the game loads.
After selecting a female Mii, I am
presented at first with a third person pseudo-isometric view of a
bedroom, within which is a neatly dressed Victorian lady with the
face of the Mii that I choose. Another Mii-faced young lady enters my
room and speaks:
“Why, Lizzy, you should know that you
have to point your Wii Remote at the screen to begin.”
I do so.
“Marvellous! Now, press A to walk to
what you are point at – it's ever so fun!”
It's a simple point-and-click
interface.
“Why don't you get changed, Lizzy?
Point at the wardrobe and press A.”
Inside the wardrobe, a small selection
of dresses are shown to me, and I pick one to put it on with A.
Kitty continues here tutorial: “You
can use A to select any object and engage with it politely.”
This intrigues me: what does engage politely mean?
So I click on Kitty herself and press
A. My avatar says: “Oh Kitty, you are such a dear child.”
Kittty explains to me that I can move the furniture around the room by holding A while pointing at an object, and then dragging it around with the Wii remote. When I release A, it stops in place. I can also rotate the objects either by twisting the Wii remote or by using + and - for fine adjustments. I rearrange my bedroom and wonder what I need to do to get new furniture. I can also press 2 when pointing at an item of furniture to "move it to the basement", or press 1 to bring furniture out of the basement.
I exit the bedroom and go into the
hallway. There is a vase on a table here.
Kitty explains: “Should you wish to
be wicked, you can engage
with people and objects impolitely with B – but beware, for
people do not like to be treated rudely!”
I cannot resist finding out what it
means to interact with something impolitely, so I point to the vase
and press B. My avatar walks up and knocks the vase to the ground
smashing it.
Immediately, an older looking woman
enters and scolds me: “Lizzy, how can you be so tiresome! You are
such an ungrateful child.”
I point to my avatar's mother and press
B. My avatar says: “Mamma, you are as vexing as you are
ridiculous.”
A storm cloud appears above the head of
the mother, and she assumes an angry expression and storms off,
crying: “Mr. Bennett – Mr. Bennett! Did you hear what your
daughter said to me! Mr. Bennett....!” Her disgruntled cries fade
into the distance.
A new interface overlay appears at the
top of the screen – a line of ten circles. The one on the right
contains a red frowny face.
Kitty says: “You ought not to
antagonise mamma so, Lizzy, but I forgive you.” She continues:
“When you behave impolitely or improperly you gain a point of
Rudeness. You can see it in the bar above. If you fill the bar with
Rudeness your level of Notoriety will increase.”
This fills me with a desire to find
more things to interact with impolitely! But Kitty interjects: “But
you will be more popular if you can fill the bar with Charm instead.
Either way will gain you a level of Notoriety – but what people
think of you will be very different according to how you act.”
I decide to try and earn a point of
Charm, so I track down mother who is scolding her husband, Mr.
Bennett, in the sitting room. As I arrive, Mr. Bennett speaks firmly:
“Lizzy, you must apologise to your mother for your actions.”
I click on father and press A for a
polite interaction: “You are right, papa, forgive my
indiscretion.”
I then click on mother (who still has a
storm cloud above her angry face): “Mamma, I am an ungrateful
child, and I shall endeavour to pay you more of the respect you
deserve.” This seems to settle her – the storm cloud disappears,
and a regular face returns. The bar of circles at the top of the
screen appears with a yellow smiley face in the leftmost circle. The
red frowny face is still in the rightmost circle.
Kitty explains: “You can fill the bar
from left to right with Charm, or right to left with Rudeness. If the
next circle is filled with the other kind of face, you will replace
it.” ('Ah,' I think to myself, 'like the powering system in Doshin
the Giant. That was a neat mechanic too.')
Thus, I decide to try and gain a level
of Notoriety. Presumably there are many ways to be rude, so this
should be very easy, but I decide to be a good girl and gain a level
of Notoriety by being polite.
There is a door out to the garden here,
so I exit, with Kitty trailing in my wake. “You can run by holding
B when you point at place – but be careful, as running is very
unladylike and some people may consider it rude. I don't mind though.
Why don't you try it?”
I point to the far side of the flower
beds and hold B – my avatar runs through the middle of the flowers,
trampling them, and I gain another point of Rudeness, filling the
second circle on the right.
“Oh dear, Lizzy!” Kitty exclaims.
“I should have warned you: when you move with A, you will move
along the paths and avoid causing harm. But if you run with B, you
may damage those things you encounter.”
Clearly the capacity for mischief is
quite high in this game! But I decide to stick to my goal of rising
up the levels of Notoriety politely. I wonder if there's a way to
repair the flower beds, and notice a garden shed. I click A on it and
a set of tools appear. I choose the potting trowel.
“You can plant flowers with the
potting trowel,” Kitty explains. “Simply point to a flower bed
and press A to choose a flower to plant.”
I do so, and select a red geranium. It
is planted, and I gain another smiley face, next to the one on the
left of the scoring track. I have two Charm and two Rudeness now.
Planting flowers seems to be a good way to gain some Charm, so I
persevere, planting three more in spaces in the garden. After
planting the third, I gain another point of Charm – I imagine I
could get more if I planted more, but that the rewards are regressing
so I will have to plant more and more plants to gain further benefit.
Kitty says: “You can put away the
trowel by flicking the Wii remote downwards. Why don't you try it?”
A quick flick releases the trowel.
Kitty then states: “Flowers must be
tended to in order to grow. Why don't you water these with the
watering can in the shed?”
I continue to mess around with the
garden for a while, gaining several more points of Charm by tending
to the plants, taking me to seven points. Kitty explains that even if
I don't tend to plants, someone else in the family may do so, but I
will gain Charm if I tend to these chores myself.
Suddenly, there's a man at the garden
gate! He says: “Forgive my intrusion, is this the Bennett
residence?”
I decide to greet him politely with A.
“Indeed it is, sir, and you are?” (I gain a point of Charm for
making a good first impression - I now have filled the eight leftmost
circles with smilies, and the remaining two contain frownies).
“My name is Charles Bingley – I'm
the new tenant at Netherfield Park. Your father was kind enough to
visit me, and I wanted to extend this invitation to him and his
family to attend a ball I am holding.”
He gives me the invitation, and I press
A to thank him. He tips his hat and departs.
“A ball – how exciting, Lizzy! You
must give that invitation to papa right away!”
Some time later, and we are all
arriving by carriage at Netherfield Park for the ball. I am wearing
my finest dress, and keen to meet the eligible bachelors and earn
more Charm.
Dancing is simplicity itself – first,
I wait to be invited to dance and accept with A (or alternatively, I
can politely ask a gentlemen to dance – but I gain a point of
Rudeness for being so forward). I can also curtsy politely by holding
A and flicking downwards, in order to make a polite introduction of
myself.
Once the dance has begun, I respond
with the appropriate gesture at the appropriate point in the dance –
pressing A, making a circular gesture with the remote, or a vertical
flick, all as depicted on screen. Completing the dance earns me Charm
- I can also “accidentally” trip other dancers by using B to earn
Rudeness.
The successful completion of the dance
earns me the Charm I need to fill my bar, and I “level up” in
Notoriety – a beautiful calligraphic “2” is now displayed by the progress bar. I hear
Kitty whisper to me: “Well done, Lizzy – you've gained in
Notoriety from your charming behaviour. Delightful new choices are
now available to you if you press 1.”
Pressing 1 brings up a screen with four boxes - two containing clothing, and two containing furniture. I am to press A to pick two items to keep. Items I don't pick may come up again, but I can press B to permanently reject an item. It seems I get new choices of clothing, furniture and so forth
every time my Notoriety increases – this mechanic replacing cash in
the game. It makes me wonder what happens if I gain Notoriety from
Rudeness. A quick glance in the manual shows me I would get different
kinds of clothing and furniture for playing this way, as well as other options for interacting in the world.
Kitty continues to whisper: “Your
level of Notoriety increases from both Charm and Rudeness – you can
be the paragon of polite society, the epitome of wickedness, or a
mysterious blend of the two.” This intrigues me – so I could get
to level 3 by being impolite, if I like. This is too tempting.
At this point, a new gentlemen arrives
at the ball – tall and handsome. I see him move about the room, and
some of the ladies present engage in polite conversation with him.
But when they do, a storm cloud appears above their heads and they
leave in disgust! Who is this stranger?
I move closer so I can listen in. Mr.
Bingley walks up to the stranger and announces: “Come, Darcy, I
must have you dance. I hate to see you standing about by yourself in
this stupid manner.”
The stranger, Mr. Darcy, replies: “I
certainly shall not. You know how I detest it, unless I am
particularly acquainted with my partner. There is not a woman in the
room whom it would not be a punishment to me to stand up with.”
I cannot resist interjecting. “You
think it a punishment to dance with the women of Longbourn, sir?” I
gain a point of Rudeness for my bad first impression.
Mother is standing nearby and is
appalled. “Lizzy,” she cries, “remember where you are! You must
not run on in the wild manner that you are suffered to do at home.”
I decide to maintain my campaign of
rudeness. “Mamma,” my avatar responds with a press of B, “I am
used to your tiresome scolding, but Mr. Darcy has better things to
scoff at than your manners.”
More Rudeness is added to my progress
bar.
Mr. Darcy says: “Are you so
ungrateful a daughter as to insult your mother in public, so?”
I press B, and my avatar says: “Are
you so haughty a guest as to insult all the women of Longbourn
without exception?”
I decide to try a different tack, and
hold A and flick downwards to curtsy. Then I click on Mr. Darcy to
ask him to dance. “Would you care to join me on the dance floor?”
my avatar asks. (Another point of Rudeness for being so unladylike).
Before Mr. Darcy can respond, Mr.
Bingley interjects: “I'm certain he would be honoured, wouldn't you
my friend?”
And thus we are dancing together. I
perform the dance steps as required, but every time Mr. Darcy is
required to act, I press B to trip him up – causing him to land
ignominiously upon his rear end on one occasion! In no time at all, I
have filled the bar with Rudeness and reached level 3 of Notoriety. A
storm cloud appears above Mr. Darcy's head.
“Why do you aggrieve me so, madam?
Why do you behave with such hostility towards me?”
I reply with B. “I should think it
clear that your arrogant pride has insulted every lady present.”
He replies: “You have taken such a
prejudiced view upon my behaviour that I think it hopeless to defend
myself from your accusations. Now I shall take my leave before any
further harm befalls me.”
Thus began the great love affair
between my avatar and Mr. Darcy in Jane Austen's Pride and
Prejudice, available for Nintendo Wii, only in your
imagination.