Adapting for Player Satisfaction
Wednesday, 28 January 2009
Georgios Yannakakis sent me these links for the work he's been doing on adaptation mechanisms for increasing entertainment value. I caught his talk about this at the AI conference I keynoted at recently. The work is based on a neural network function that maps between various player metrics and the degree of fun that players report with the game (in this case, a simple Whack-a-Mole variant), and looks very promising.
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