Players Don't Need Violence
Why You Play Games

Adapting for Player Satisfaction

Georgios Yannakakis sent me these links for the work he's been doing on adaptation mechanisms for increasing entertainment value. I caught his talk about this at the AI conference I keynoted at recently. The work is based on a neural network function that maps between various player metrics and the degree of fun that players report with the game (in this case, a simple Whack-a-Mole variant), and looks very promising.

  • You can read his paper, "Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction", here.
  • You can see a video of the adaptive behaviour in action here.

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