Game Writing: Narrative Skills for Videogames Published by Charles River Media, July 2006
Friday, 07 July 2006
International Hobo Ltd is proud to announce the publication of Game Writing: Narrative Skills for Videogames, the first reader on the topic of game writing, written by the IGDA Game Writers' Special Interest Group, and edited by ihobo Managing Director, Chris Bateman.
A dozen professional game writers each contributed chapters, including Richard Dansky, Mary DeMarle, Matt Entin, Stephen Jacobs, Ed Kuehnel, Tim Langdell, Rhianna Pratchett, Coray Seifert, James Swallow and Andrew S. Walsh, with four chapters contributed by members of International Hobo - Ernest Adams, Richard Boon and Chris Bateman. The book also recieved additional editing from Sande Chen, Wendy Despain, Beth A. Dillon, Ahmad Saad, and indefatigable ihobo troubleshooter Neil Bundy.
Game Writing takes a skill focus, and looks at the skills and techniques used by professional game writers in the context of real videogame projects, such as Myst 3, Far Cry, Discworld Noir and Madden NFL Football. Less speculative than most books on the subject of game narrative, this is a book about how the industry currently get stories into games. Anyone interested in learning these skills would do well to pick up a copy.
Game Writing: Narrative Skills for Videogames is available from Amazon and all good bookstores.
Published by Charles River Media, ISBN 1584504900.