Coming Soon: Silk Kickstarter

Dear friends,
With a stomach-rattling cocktail of excitement and terror, I'm proud to announce our first Kickstarter. Silk, our lo-fi wilderness adventure, is seeking crowdfunding support to get the project over the hump - and we want your help to do it!

Silk Wilderness Adventures
Firstly, we are seeking to appoint three Community Nazgûl to help build and maintain links with our fans and backers. If you love getting engaged with gamer communities and want to become an ihobo volunteer, email our Nazgul at ihobo.com address and indicate your primary social media platform (e.g. Twitter, Facebook) and your level of experience with Kickstarter.

Also, we are recruiting alpha testers for the Silk Kickstarter demo. If the game looks interesting to you, you qualify to apply - please email our alpha at ihobo.com address and include a sentence saying why Silk appeals to you.

We expect to launch the Kickstarter in the next month or so - I hope we can count on your support through this new adventure!

And whatever dream you are working towards - just keep going!

Chris.

PS: For updates and further announcements, please join our newsletter!


The Secret of Game Narrative – Live

Adventurex-2018

This Saturday (10th November) at 12:15 pm GMT, ihobo’s founder Chris Bateman is giving a talk at AdventureX entitled The Secret of Game Narrative. The event is being streamed live on Twitch. We hope you’ll join us for this special talk about the unique ways that videogames create and subvert traditional narratives.

12:15 pm GMT, Saturday 10th November 2018.


The Chronicles of International Hobo

ihobo_biglogoBig things are brewing at International Hobo… After nearly two decades of providing our acclaimed game design and narrative services to nearly 60 clients on four continents, we are opening a new office in downtown Manchester and putting together development teams to work on some intriguing game projects of our own. We’re still delivering our award-winning services to clients, but over the next few years we’ll also be dipping our own toes into development and publishing – not to mention some crowdfunding to help those projects get off the ground.

To help our loyal fans, clients, friends, and associates stay abreast of what we’re up to, we’re launching a new email Newsletter, The Chronicles of International Hobo, as a place for keeping track of our game projects, speaking gigs, and crowdfunding campaigns, as well as contractor and staff openings. We’d be truly grateful to anyone who wants to sign up for the Newsletter, using the box in the sidebar here, or via the landing page over at TinyLetter.

We will still be posting updates here at ihobo.com, but the Newsletter will provide additional behind-the-scenes information that won’t be here on the site, including opportunities to collaborate with us on game projects in ways we’ve never offered before.

Please sign up for the Newsletter – and thank you for supporting International Hobo!


Gamescom 2018

Gamescom stepsAt Gamescom again this year, but unusually I have client projects to offer to publishers – and really interesting ones too! Looking forward to finding out what the dev community makes of these games. Still interested in meeting with anyone who needs game design, narrative design, or script services, and also with game writers with experience in narrative design, so let me know if you want to meet up in Cologne.


The Persistence - Out Now!

PersistenceThis week, Firesprite’s Playstation VR game The Persistence was released – and to great reviews! It was International Hobo’s pleasure to work on the narrative design, script, and voice recording sessions of the game. This was a significant challenge since the roguelike, procedural elements disrupted conventional storytelling and required careful construction to ensure the story did not get in the way of the game. We also worked closely with Firesprite to tweak the world building in subtle ways that will be invisible to players but which significantly improved the final experience. Firesprite gave us a lot more rope than we expected, and allowed us to create a truly unique story mounted as a two-hander theatrical play set against numbingly recurrent death. If you’re a PSVR player, check it out!