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I hope they succeed. I never understood the decline of point and click adventures.

When I was a youth, the *only* time I had my entire family gather round the computer was when we played LucasArts adventures. Back then, I thought they would be the first genre to really go mainstream.

Richard: the decline was partly an artefact of the rise of 3D rendering engines around 1996, with the original Playstation having a key role. Publishers saw more money coming from full 3D games and less from point-and-clicks, and with the failure of Grim Fandango the plug was pulled. That excluded them from the upper market, and although Germany still seems to have a niche market for point-and-clicks, globally it's quite a weak market. I was hopeful that touchscreens would open a door here - but they haven't for me (yet!). :)

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