« Game Audit Pitfalls (2): Bad Assumptions | Main | I Died in Minecraft »

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d83452030269e2017c31c9c857970b

Listed below are links to weblogs that reference War and Peace: Regimes of Play:

Comments

Hi Chris, it's been a while, but it seems I'm back!
I fail to see a clear distinction between War and Challenge, especially considering any old time game involving weapons - side scroller, or top down, which would have nothing in common with a modern Call of Duty, and much more with a challenge orientated game like Pacman - with the addition of weapons.
If we really want to make a distinction based on whether the player has weapons or not (and I do understand that weapons are VERY important in the history of games), maybe we could talk about Avoider vs. War regimes.

One a side note, I hope everything is fine for you and the baby after falling down the stairs - but I'm sure it is from you desription. I have a baby girl of 5 months, and reading your post made me realise how extra careful we should always be.

Romain

Hi Romain,

Great to hear from you! Remember that the regimes of play are supposed to operate as a holistic construct taking into account both representation and mechanics. In this respect, War and Challenge are massively distinct since although death may be part of a Challenge game, player-owned weaponry is not (as you intimate) and the appearance of weaponry - particular guns - tends to dominate play as I discussed before.

I understand the nature of your challenge in respect of the old arcade games, but although the gap between Call of Duty and 1943 is vast it is not insuperable. Clearly, the commonalities in this case occur more in the representation than in the mechanics, but still the representation leads the mechanics in both these cases, and both games are drawing from the mythic well of World War II/historical warfare for their contents.

I can see where your 'Avoider' term gestures, but 'Challenge' includes many games that could not be included in 'Avoider' e.g. The Oregan Trail, Karate Champ and Pole Position. All games that do embody challenge but do not embody weaponry/war.

Great to hear from you, and yes, I am fully recovered from my fall - thanks for asking! :)

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment