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That is certainly food for thought. I hadn't really thought about pack-in controllers when it comes to the next generation of consoles. To be honest, I'm inundated with complaints about motion controls (because they don't work) all the time, while graphics and the usual (FPS and sports) games are celebrated. But you raise a good point about interface devices.

I wish I could say one way or another how this may go. From my observations, neither Sony nor Microsoft actually have to do anything right now. Sony originally boasted that the PS3 had a lifespan of 10 years. It is still the most powerful machine out there, not to mention its still being one of the best BD players on the market. Focusing on and refining Move should be the focus before releasing another console maybe four or five years from now. I think that would be most economical for them and would strengthen their gamer base.

Microsoft's release of the Kinect a year and a half(?) ago was, to me, like the release of a new console. This thing has barely been out, and we have yet to see its full capabilities. Releasing another console so soon would be like a slap in the face to the gamers who showed loyalty by gambling on the device. Then again, this could be assuaged by backwards compatibility in a new console's hardware - but the big three have shown a lack of concern with making gamers' past investments worthwhile.

Even though my tastes are admittedly quite different from the mainstream, I would be more than pleased if Sony and Microsoft would take a more software-focused approach while still refining what they can with their current hardware. (Improvements with current hardware can lead to better, and cheaper design, for future hardware. At least I like to think.) One thing I've been disappointed with this generation is the games. While there have been been some stellar games, I cannot help but be struck with the thought that so much is rushed and/or derivative in some way or another. As someone who loves games, I would love a focus on THOSE over the hardware. That's the part that always concerns me the most.

The most amazing thing to me would be if Sony announced they were unveiling the future, then turned things around by uncovering the PS3. "We already brought you the future, and we stand by our superior product." Then they show a video compromised of unannounced, diverse software that truly takes everyone off guard.

Hey, a guy can dream...and post needlessly long comments.

GospelX: Thanks for your thoughtful comment!

I can completely understand why you think they should hold off on a new machine, but I guarantee Sony will announce a new machine at or before E3 this year. Here's a quote from a piece I wrote two years ago that explains why:

"Sony have always been refreshingly forthright about their plans: they run a ten-year hardware cycle with six years between new iterations: PlayStation in 1994, PS2 in 2000, PS3 in 2006, so PS4 in 2012."

In fact, behind the scenes a 2012 release date for PS4 has already been confirmed - if you dig around on the internet, you'll be able to confirm this. I doubt that Microsoft will be able to hold off on a new machine once Sony sets the ball rolling - they'll be forced to make a move (if you'll excuse the pun!).

"To be honest, I'm inundated with complaints about motion controls (because they don't work) all the time"

Yup, there's a lot of hate out there - but then, there's been a lot of very bad motion control designs. :) I believe this has improved considerably in the last year - with Skyward Sword, Nintendo have really shown enormous progress from Twilight Princess. You may not recall, but twin sticks initially created a lot of very bad control schemes - it was a long time before coherent, reliable control schemes condensed out of the experimentation. New interfaces take time to master.

"One thing I've been disappointed with this generation is the games. While there have been been some stellar games, I cannot help but be struck with the thought that so much is rushed and/or derivative in some way or another."

Yup, I completely agree with you here - and the culprit is the rising cost of development. When games are expensive to develop, as they are right now on consoles, risk taking is reduced and derivative content inevitably follows. But with the top tier of titles selling better than ever, there's no motive for the platform licensors to do anything different, I'm afraid. The golden age of console game innovation is now behind us. :(

Fortunately, indie projects can still innovate, and then these can be the basis for derivative designs on the consoles in the future, so innovation isn't dead, just strangled. :)

Thanks for sharing your thoughts!

I'm puzzled. Why do you think that studios will feel they have to support multiple input schemes on one title if they can guarantee that the console ships with their controller of choice?

Peter: On many videogame projects, studios are currently under pressure from publishers to support as many or all of the available control devices. The logic is appeal: if some players prefer (say) Move, you need to support that or not get their custom (it's assumed). The same issue will apply for a new console that ships, say, with two different controllers. If some players prefer twin sticks and others prefer motion controls, there is a commercial pressure to support both controllers.

Hope that's clear. :)

Interesting thoughts about it all. I've noticed competitive gamers (like me) getting increasingly marginalised. The counter to it all, is spectator interest which captures a much bigger market than actual playing does (eg. StarCraft II and the 'Barcraft' situation, fighting game tournament streams etc).

What about this reported idea that Sony might not even make a PS4?

http://www.industrygamers.com/news/sony-or-microsoft-to-bow-out-of-next-gen-console-race-predicts-gaikai/

Rik: I'm afraid you're right - you are getting increasingly marginalised. But it's not just the competitive gamers, it's all the minority groups among gamers - what does the strategic or adventure game player have to look forward on console? As a fan of 2D explorers, I've already been marginalised! :)

Regarding this report about no PS4, industry gamers have just got this plain wrong: their reasoning is flawed. If the Gaikai report is accurate, it would have to mean it's Microsoft who aren't planning another console, which at least would be consistent with earlier comments they made to a similar effect - although if Sony announce a new console, I don't see how Microsoft can avoid another iteration. Sony have never made any noises to suggest they are planning to vary their console cycle.

Have you noticed the number of publishers who've effectively said "this will be the last iteration of this franchise on this generation of consoles?" (e.g. Ubisoft on Assassin's Creed). Anyone who doesn't think we're getting another round of machines is in for a rude shock sometime in the not too distant future. :)

Best wishes!

PS: remember back in November when Sony Europe boss, Jim Ryan, said "I think we would consider it undesirable to be significantly later than the competition." He was talking about the next PlayStation, and he's not wrong.

Also, I believe in the veracity of two other reports: firstly, that some publishers have already received prototype specs for an "Xbox 720", and that at least one Sony internal studio has stopped working on PS3 and started work on PS4 titles.

Make no mistake: the new machines are coming. The only questions are when, and what control mechanisms they'll ship with. :)

Interesting points. Interesting enough that I linked and commented on my own blog :)

http://nohighscores.com/node/1908

Matt: Cheers! I've written a short reply, I'm just waiting for No High Scores to actually give me an account so I can post it. :)

Matt: despite several attempts, No High Scores is not sending me an email that allows me to complete registration, so here's my reply to your blog post here instead.
---

Matt: thanks for this - interesting perspective on the issue! I think the number of people trapped between worlds like you is larger than anyone takes seriously, although many have comfortably come to terms with the Wii as a compromise.

"The reason some genres are woefully underpopulated on consoles is because of the input methods. Playing a strategy game with a joypad is like trying to command an army wearing a blindfold and earplugs."

True enough, but the domination of the joypad is symptomatic of the bias towards shooters and action on the power consoles in general, since this is what this interface device is best at handling. The problem is strat players are too small a minority to have influence on the interface devices.

I have to say, I enjoyed the pseudo-strats I played on the GameCube, though, including Pikmin and Goblin Commander. They adapted the gameplay to match the interface and with considerable success, although the feel is very different from the 'command of legions' available elsewhere (e.g. PC, tabletop).

As for adventures, the Wii would be perfect for these, but again the audience is just too niche. Shame.

And finally, regarding the Wii U and boardgaming - this excites me too, as a lifelong boardgamer, but I'm worried by Nintendo's traditional problems courting and maintaining third party developers. It is going to be interesting to see how this develops, though.

All the best!

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