Praise for Chris Bateman

  • Jane McGonigal
    "the most thoughtful respondent in games, barring none"
  • Kendall Walton
    "wonderfully refreshing and inventive"

Coming Soon

Philosophy Books

What's your Gamer Class?

Game Design

« Game Design as Make-Believe (6): Depiction vs Narration | Main | Sicart & Bateman (1): Blackbox Rules »


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To be honest, I've been skimming and waiting for the series to be done so I can scrape them into a single document for a good long sit-down with them.

But the bits that have grabbed my eyeballs while skimming have been great. As you suggested, they really resonate with my approach.

Corvus: If it were me, I too would want to have the whole thing in a more readily readable form... I've considered offering a pdf of the serial(s) but I don't really have the time to mess with such things (especially since I'd almost certainly be sucked into making further edits!)

I've essentially not shut up about this when talking to you recently. :) I believe you have a lot to gain from drawing on Walton's approach, and I look forward to hearing your thoughts when you get around to reading it in detail.

All the best!

I was considering making it a PDF myself. I'll send it to you when/if I do and you can make it available.

That'd be great - thanks!

I very much enjoyed the series! Sometimes it's hard to keep an ear out for resources that come out of traditional non-game orientated academia! Good work!

Dan: thanks for the kind words! I really enjoyed adapting Professor Walton's theory to games and I'm glad that other people have gained something from reading about it.

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