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Why should there be a difference between 'fictional' and 'real' emotions? That doesn't make sense at all. Not on a chemical level, not on a wetware level. All emotions are made up in your brain, they are *actively* fabricated inside of your brain. Many people will experience fear when they see a gigantic hairy spider, for some people it's a delicate meal and they go 'yummy'. There seems to be a part of the brain that tries to keep track of how much mental effort is involved to experience something, but typical modern video games are not very abstract in at least two major senses, visual and auditorial, which for most people is more than enough to convey a quite convincing reality.

Dirk: have you read the source post for this piece from the parallel serial at Only a Game, Mimesis as Make-Believe (5): Participation? I believe the answer to your question is there. I'd read that and then see if you still have the same issue.

Don't you think that, when it comes to the kind of playful imagination required to freely explore a game, the average imagination level of the "mass market" is increasing over time?

It seems to me that a generation that is growing up being able to create their own YouTube videos, write their own blogs, and explore their own interactive sandbox experiences will have a more developed imagination simply because they've kept it in use.

Part of this starts to overlap with the social knowledge of videogames becoming more mainstream over time as more people entire the world who will play videogames from an early age, but I hope you see my point.

Godatplay: I have wondered about this. I think in general our cultures are more open to the free play of imagination, but I think perhaps that there is still a distinction between the more and the less imaginative players. In particular, boardgames require especially imaginative players and the demand for hobby games has not increased (and in fact has decreased, but perhaps only because of competition from other kinds of games, including videogames).

Good question, though. :)

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