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One problem with this post is that your taxons lack any consistent meaning. In some cases you identify the taxon by content ("Survival Horror") and in others by mechanics ("Light Gun Shooter"). Moreover, some of these taxons may not be genuine: aren't Light Gun Shooters a subset of Rail Shooters? This makes it difficult for me to point out that you seem to have forgotten Capcom's (and soon EA's) relatively popular rail/lightgun shooters for Wii, all of which could arguably be placed in the the "Survival Horror" taxon also.

So, what I'm saying is, you need to reconsider your cladistic analysis. This is a problem for games discourse in general, not just for you, of course. What we mean by "genre" in games is often indistinct and should requires more thought than it has been given.

The link over at Only a Game is busted. : )

In fighting games, you forgot to mention Street Fighter IV which has sold quite a few copies. SCIV isn't the only fighting game recently to have done well...

Sparky's observation about claiming rail/light gun shooters are nearly extinct given Resident Evil: Umbrella Chronicles, House of the Dead Overkill and Dead Space Extraction is something I noticed as well.

Similarly, saying the RTS is one step from extinct seems really bizarre. There's, of course, Starcraft II, Dawn of War II (and Relic's earlier games), Sins of a Solar Empire moved over 1 million units, etc. I'm not sure it's accurate to say there are less of these being sold than Disgaea-esque games.

It's still a good experiment for sure, but some of the categorizations seem a little off.

Woot genres I like are mostly not in trouble! That said, I agree with the guy above me about RTS, I mean with Starcraft 2 on the way that alone should mean least concern :P

I think DDR,GH and RB will no doubt continue to be sold for years - even if only to allow purchase of downloadable extra tracks. Sure, it's not as a great situation as it was in 1999 or 2000 in terms of maraca action, but RB/GH alone allow for 3 (genuinely) different ways to interact. And though the name escapes me, isn't there a forthcoming (musical)keyboard-based rhythm game? It seems to me that they'll still be exploring every possible input.

And what of puzzle games that don't involve eliminating all shapes within an area? What of the Lemmings, Troddlers, Push-Over, Kablooey or Brainiacs that we had in the 16-bit era? I would say that at least one form of puzzle game is either endangered or extinct.

Bob: You're right - Street Fighter IV sold 2.5 million+ - my bad! I have corrected this.

DML: fixed -thanks!

Sparky: you answer your own question here - the meaning of the term "genre" in the context of videogames is inconsistently applied. No attempt has been made here to attempt a coherent taxonomy, the point was to engage in discussion about the relative "endangerment" of different genres, not to engage in an infinite regression over genre taxonomics. That was the not-so secret meaning of the phrase "but please remember that all genre taxonomies are subjective." :)

However, I dispute that survival horror is a classification by content and not by mechanics - the properties that distinguish survival horrors (as the term is used here) are indeed mechanical, and not merely cosmetic. A shooting game with a horror gloss is not a survival horror game to me.

Furthermore, I dispute that one *can* seperate game genre taxonomies without blurring the lines between content and mechanics - the platform game genre as posited here is practically comprised of cartoon content, while the "high stakes" platformer is comprised of "realistic" content, and the same distinction applies for kart racer and racer. I think the attempt to seperate the two is rather futile.

The fact of the matter is that cladistics as it is applied biologically *cannot* be applied to games, because links of ancestry are inferred and not implicit, and these inferences may not even represent a genuine link in the chain since independent development of mechanics is not uncommon.

"Aren't Light Gun Shooters a subset of Rail Shooters?"

Sure, but since I don't provide a taxonomic tree why is this a problem? At no point do I suggest that these taxons occupy equivalent positions in the overall taxonomy. One taxon used here could represent the equivalent of "species" while another could represent the equivalent of "class" - in fact, I'm pretty certain this is the case. (I did try a coherent Linnean style genre taxonomy of games once before, and it transpired to be a tedious waste of effort, frankly).

"This makes it difficult for me to point out that you seem to have forgotten Capcom's (and soon EA's) relatively popular rail/lightgun shooters for Wii, all of which could arguably be placed in the the "Survival Horror" taxon also."

Well I wasn't there when you typed this, but it seemed not that tricky. :) (If they're light gun games, they're not survival horror as this term is used here; having a horror gloss does not make a survival horror game in my eyes).

Yes - this is fair, I overlooked these. :) See my reply to Nels below for more commentary on this.

Nels:

Resident Evil: Umbrella Chronicles = 1.3 million.
House of the Dead Overkill = 0.35 million.
Dead Space Extraction = unknown at this time

Doesn't look great to me, I have to say, but I'd of course forgotten Link's Crossbow Training which sold a healthy 4 million. I've changed the status to "Threatened" to reflect yours and Sparky's point here.

"Similarly, saying the RTS is one step from extinct seems really bizarre. There's, of course, Starcraft II, Dawn of War II (and Relic's earlier games), Sins of a Solar Empire moved over 1 million units, etc."

Sins as an RTS? Really? This isn't what I consider to be an RTS, personally (although it has real time sections). I thought this was one of those 4X games i.e. turn-based strategy.

Haven't got sales for Dawn of War II so I can't comment, and Starcraft II is only coming out because of the popularity of Starcraft in Korea so I don't think this swings the issue much. I've reclassified to "Vulnerable".

"It's still a good experiment for sure, but some of the categorizations seem a little off."

Bah, taxonomies of game genres are impossible to construct satisfactorily but you have to knock one up to have a discussion of this kind. Try to focus on the content and not the wrapping. :)

Bezman: I only listed rhythm action as "threatened" i.e. risk of reduced publisher funding. The gold rush is over, I think, even if people are still trying to mine the seams. :)

"And what of puzzle games that don't involve eliminating all shapes within an area? What of the Lemmings, Troddlers, Push-Over, Kablooey or Brainiacs that we had in the 16-bit era? I would say that at least one form of puzzle game is either endangered or extinct."

I know what you mean - give me a genre term I like the sound of and a definitive list of genre examples and I'll happily add an extinct genre to the bottom bracket. :)

Cheers for sharing your thoughts everyone!

I may have misread the classification. I thought 'rhythm action' was supposedly endangered because of the lack of new franchises. I agree it's 'threatened'.

Anyway, unlike animals, a genre could easily spring back to life...

I'd call 'puzzle' something like, 'shape-clearing puzzlers'.

'Sequence-finding puzzlers' - puzzle games in which you must 'discover' the correct sequence of moves (or the exact arrangement of items - e.g. Pushover) to reach your goal would include Kablooey, Brainiacs and my own Exorbis 2.

I think Lemmings would be a 3rd type of puzzle game, which for now I'll call "resource-maximising puzzlers'. Although, since you're really trying to find the correct sequence of job allocations, maybe it is an extension of the previous class? Although of course, all games involve finding 'the correct sequence of moves' at some level...

I think I need to think more about this. But I like the name 'sequence-finding puzzlers'.

For an unbelievably gorgeous new space shooter check out X3 - Terran conflict. Everything that freelancer was and then some.

Bezman: Puzzle game has to stay as puzzle game because it's a term in common usage and I don't see much point trying to tack against the wind here.

Sadly, I don't recognise any of the games you've listed under "sequence finding puzzlers" - but that general description fits a number of games I've seen on the iphone.

Ryan: I get a sense that X3 is intended to be the last in the X series? Do you know anything about this?

This is a good example of what I'm talking about:

http://www.youtube.com/watch?v=LzHPbo_ZPX0&feature=related#t=28m40s

And my own exorbis. ;-p
http://www.kongregate.com/games/editundo/exorbis-2

Anyway, I think that people - when they think 'puzzle games' - often think of a family of games rather than just all the tile-deleting games out there. In any case, though I don't have an iPhone and so am unfamiliar with all but a few apps, I'm glad to hear that the sequence-finding games are still being made at a higher level than Flash games.

I find this list to be pretty interesting because it shows a history of video game vogue. The extinct or endangered genres are those which were once very popular, and have since been mined to death.

Of course, Street Fighter IV, Mario Galaxy, Mario Kart and others demonstrate that these genres have not reached a creative dead end. They haven't ceased to be financially successful, either. I think the money-losing FPS and high-stakes platform genres of today demonstrate that developers don't care about the success of the genre as a whole - they care about imitating the success of a small handful (perhaps only one) genre-defining game. These games don't set out to create a name for themselves, they bank on the success of the genre-definer. Look back at the 16-bit generation, when platformers were king: Bubsy was a blatant cash-grab, banking on the success and mechanics of Sonic. I believe Alfred Chicken was another such game, although I never played it. Such games are the product of hollow marketing, depleting the public enthusiasm for the original product with their cynical copycats (Bubsy!!). The genre only wanes and dies because the public no longer cares about games similar to the genre-definer, they may not even care about the genre definer itself.

Very poorly informed marketing decisions lead to crummy games, which drive up consumer cynicism and kill the popularity of entire genres. The kicker is that most genre titles deserve to die; they're unoriginal, not terribly fun games riding the coattails of their superiors. Genres are ghettoes, the majority of all games are shovelware, and there have never been many really good games!

Maybe all of this is obvious and I've been wasting my (and your) time. But it's still a fun story, innit?

Bezman: That Pushover game looks completely nuts! :)

As for Exorbis, check out Trixel (by an old game design sparring partner of mine) - here's a review:
http://toucharcade.com/2009/05/01/trixel-a-tile-turning-puzzler/

Would Lode Runner fit into this kind of space for you, do you think?

Jum: thanks for your comment! I agree that genres get "mined out" by too many me-too titles. I'm not sure it's entirely marketing's fault, although I am sure that marketing are not blameless. :)

Certainly the platform game was mined out and badly mismanaged at the end of the previous console generations.

Thanks for commenting!

Yes - trixel is definitely a 'sequence-finding puzzler'. From what I can see, the 'puzzle mode' there again almost epitomises what I'm talking about in the genre.

I'd say that Lode Runner isn't normally, though the puzzle mode on the xBox updated version is.

I think to be part of this genre, there should be only one (or at least very few) 'correct' sequence(s) of moves or setup of 'toys', which the game asks you to find. Since the original Lode Runner seemed to have limitless 'solutions' to any given level, I wouldn't add it to this category.

I suppose that Portal's challenge mode and Pacman when played at the highest level are both sequence-finding puzzlers. Actually, maybe even Portal's main mode is as well.

And probably Sudoku as well...

I suppose that leaves Lemmings and Troddlers without classification as well as others I don't know. But then, many interesting things in any artform often defy classification...

Thinking about what links Tetris, Hexic, Panel de Pon (& derivatives), Lumines, Zuma, Bust-a-move and Critter Crunch, it only seems to boil down to "quickly deciding upon the best place for a particular element". But given the widely different rules that govern how the tiles need to be arranged, the genre does seems to be a bit more diverse (at least in the rules) than any other.

Bezman: I agree. One of the reasons I didn't greatly "explode" puzzle game was because the only thing these games generally have in common is an abstract representation and simple controls. And even these vary. :)

Genre work is very difficult, and ultimately self defeating since it's just drawing circles in the sand...

Here's one big one in the rhythm/action that you missed: Guitar Hero/Rock Band. It's been a pretty big-deal game series for a while now, and I'd think that nudges it up one.

Ryan: I *allude* to Guitar Hero and Rock Band above without mentioning them by name... these were the titles Harmonix made after Frequency and Amplitude, and other than DDR the only major rhythm-action game franchises (although Rhythm Heaven seems to have done okay).

Sorry but this looks like yet another of your rants 'developers only want to make shooter games' albeit camouflaged in a veil of superfluous form.

Each and every 'other' genre makes a comeback once in a while (see: superhero, adventure, space sim, turn-based, flight sim). Just like with the movies, the only thing that's being mass-produced are the action flicks. And they sell.

Jedeman: weird reading of this one... I go through a huge number of genres here, and the focus goes much wider than shooters. I'm scratching my head as to how your takeaway from this piece could possibly be that developers only want to make shooter games... there are 15 "least concern" genres here. Did you only read the one about shooters? :)

As for your second point, when exactly has adventure made a comeback? When has space sim made a comeback? *shrugs*

The point of this piece was to encourage some discussion about the direction of the marketplace.

As for the box office, only half of the top 10 movies of 2008 were action movies... the other half were animated feature films. In terms of movies commissioned, many more romcoms are commissioned than action movies (because they are cheap and produce reliable returns). Action movies pull in the big numbers, sure, but they are not the backbone of the movie studios income.

Update: on reflection, I can see why you would take your narrow reading, since the issue of publisher monoculture does come up tangentially in a couple of places, but it's not the purpose of the piece. That it bleeds through is a testament to what I'm going through at work at the moment, which I can't mention because of NDAs. If I have become repetitive, it is only because of frustration. :(

IMO it would be more practical to divide the whole thing into 'mainstream' and 'niche'.

There's nothing wrong in being in the latter category. Not every movie should be ambitious and intellectual.

For example by a comeback of the adventure games I mean the recent interest in new (and remade) Monkey Island titles or the Sam & Max episodic releases. Agreed, they can't even stand on the same continent as Modern Warfare 2 or Guitar Hero. Still, they're critically acclaimed, make it to the 'front pages' of Tier 2 and sometimes Tier 1 industry media.

That's quite good in my opinion. Sure, having more of those on the market *would* be fun but I can accept the realities of the market. I'm glad that ESDs, especially Steam, make shopping for those odd little titles so easy.

As for space-sims.. The 'X' series really has everything. Then there's EVE Online which has the most loyal fanbase and steady subscription growth of all MMOs. Jumpgate Evolution, much more sim-ish than EVE is nearing completion. Star Trek Online is another AAA title incorporating space combat.

I may cry myself to sleep wishing for Wing Commander/Star Lancer to return but it's not like there aren't enough games to play.

The box office example was meant to point out that some genres are bound to be coming and going (see: western, hard sci-fi) while others are always in demand (shoot'em'up, police drama, romcom).

Jedeman: I take your point here of the distinction between mainstream and niche. In fact, I use this distinction all the time professionally, distinguishing between a mass market and a niche title. But of course, even this isn't the full story, as a hidden object game can be mass market (in terms of its audience) yet still be a niche.

Truth be told, Tetris and Wii Sports not withstanding, pretty much *all* game genres are niches. Think about it: if the highest selling console sets the high watermark for the audience for games (PS2 = 140 million) then even the FPS is a niche (highest sales: Cod: Modern Warfare at 13 million = 9% of the market!) A typical successful FPS title only sells about 3 million = 2% of the market.

So I think realistically all videogame genres are niches in some sense.

Cheers!

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