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I just completed the ultimate gaming survey which told me that Diplomatic is my strongest skill set, and I believe that is true.

In single player games, the potential isn't always there, but I love to cooperate with other characters (players or NPCs), resolve situations with non(or less)-violent options, learn multiple perspectives of story events by listening to the dialogue or pressing NPCs for every shred of dialogue they have.

In multiplayer games, I like cooperative play the most, and often participate in or help organize supporting roles -- even in the occasional FPS, where cover must be given to someone capturing a flag or spawn point -- or where cover is provided and someone needs to take the role of capturer (kind of filling in wherever I best serve the team goals) - by contrast I never play free-for-all type games.

In MMORPGs, I always spend most of my time in social circles, advancing my status through beneficial partnerships, and also participating in game politics and law enforcement if I am awarded the responsibility. I used to play a game which had an election system to basically elect Mods, and I enjoyed being one, and was relatively popular among the others, as well as among habitual rule-breakers and player-killers because of my even-handedness and understanding.

As far as analyzing tabletop RPG's - personally, I prefer running games as GM, which requires me to play both sides, and treat both equally. As a player in tabletop RPG's, I'm usually the one who keeps track of story elements and clues, and to roleplay and create mutually equitable situations with NPCs.

Diplomatic play certainly sounds like the right way to describe what I like to do.

Anyway, this article was written quite a while ago, and the idea of Diplomatic play may have already been well-conceived. But as a Diplomatic player, I realized a definition of the term immediately, so I thought I should share.

Thanks for the excellent survey and insights!

Jessica: thanks so much for posting this! We are still really unclear what to make of this implied style of play, and it's really interesting to read your account of it, which seems to broadly verify the concept.

Much appreciated!

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