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This is fantastic. It's probably a bit odd that I'm poking around in older entries but I'm loving everything I read. Lots of great insights to digest, adapting and comparing fantastic terminology with some of the ways I've personally framed things, lots of learning.
Just a note to say I'm reading, as I haven't noted every entry I've read. Also I should say I'm not a developer at all, just a player with something approaching an obsession with the forensic examination of games, the creation, execution and business of them and their respective platforms - a hobbyist commentator and speculator!

I feel as though I'm slowly being inspired to actually get off my backside make an attempt at learning a few skills, there's certainly lots of community support about, but I fear I might be too old and too entrenched in my job/lifestyle/expenditure cycle to form the discipline for it!

One day perhaps.

Hi Vroenis! Glad you're enjoying what you find. The terminology of this and some of the older pieces seems very clunky to me (Type 1, Type 2 etc.) - artefacts of an early research project of mine, I'm afraid. Hopefully you can still get value from it.

It's not a problem that you're poking around in older stuff - on my blogs, I welcome people bringing stuff back from the past! It's part of the fun.

I love the term 'forensic examination of games' - it sounds so much more dignified than the research really is in practice! >:)

As for having a go at making games, it's a lot of work so don't go that way unless you have the time to invest. But you can experiment with level design with a much smaller investment of time, and there's just as much design experience there as in core design.

Welcome to ihobo!

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